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Users suggest capping daily video ads for better playtime

Players Call for Limit on Video Ads | A Simpler Gaming Experience

By

Lina Chen

Jan 22, 2026, 06:15 AM

Edited By

Leo Zhang

Updated

Jan 22, 2026, 07:08 PM

2 minutes reading time

Group of players discussing options to limit daily video ads in gaming

A growing group of players is rallying for a daily limit on video ads in gaming, seeking to simplify their experience. Current regulations allow for video ads every 20 minutes, leading to frustration among players who wish for a more user-friendly approach.

Context and Significance

The existing setup encourages players to watch ads to earn in-game currency, but many find it interrupts their gaming and daily routines. One player cheekily remarked, "I could spend a dedicated hour to get this done and forget for the rest of the day." This suggests a strong need for flexibility in ad viewing.

Key Themes from the Discussion

  1. Ad Revenue Misunderstood: Some players express confusion over how ad views translate to revenue. One noted, "I thought these ads would pay for the rent generated in the game and everything else was what the company makes as profit?" This shows a disconnect in understanding ad revenue mechanics.

  2. Quality of Life Changes: A shift towards an hourly cap was proposed, where players might watch a limited number of ads in a set time. This aims to address complaints about constant checking intervals without compromising ad view benefits.

  3. Engagement Vs. Convenience: Users mostly want to collect rewards at their own pace. Some players worry that a cap could hinder their ability to earn rewards effectively, arguing it may lead to a more frustrating experience overall.

"Would not be sustainable; more people would be able to get the max AB per day and everyone would spam it," a player warned.

Key Takeaways

  • ๐Ÿ”น Players advocate for a daily cap of 50-70 ads.

  • ๐Ÿ”ป Confusion exists around how ad revenue impacts the game.

  • ๐Ÿ’ฌ "Ad revenue isn't as consistent if they're spammed."

The discussion emphasizes both the desire for game enjoyment without interruption and the business realities developers face in managing ad revenues. What remains to be seen is whether developers will heed these calls or stick with the current ad framework.

Shifting Dynamics in Advertising

As these conversations gain momentum, game developers may soon find themselves needing to adapt their strategies. There's a decent chance that by late 2026, many will experiment with proposed limits, potentially creating a balance between player satisfaction and revenue generation without overwhelming gamers.

In many ways, this situation mirrors the shift cable TV faced years ago when viewers began resisting constant commercial interruptions. Just as networks adapted, so too will the gaming industry find a way to meet player demands while remaining profitable.